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t_1.Elapsed +=new System.Timers.ElapsedEventHandler(OnTime); t_1.Start(); } ... void OnTime(object sender, System.Timers.ElapsedEventArgs e) { this.Dispatcher.Invoke(DispatcherPriority ...
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... timer1.Enabled = true ; this .timer1.SynchronizingObject = this ; this .timer1.Elapsed += new System.Timers.ElapsedEventHandler( this .timer1_Elapsed)
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tm.Elapsed += new System.Timers.ElapsedEventHandler(tm_Elapsed); tm.Interval = 1000; tm.Enabled = true; } protected static void tm_Elapsed(object sender, System.Timers ...
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... this.timer1)).BeginInit(); // // timer1 // this.timer1.Interval = 30000; this.timer1.Elapsed += new System.Timers.ElapsedEventHandler(this ...
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... test.testTimer.Interval = 5000; // Execute timer every // five seconds test.testTimer.Elapsed += new System.Timers.ElapsedEventHandler ...
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AddHandler Timer1.Elapsed, New System.Timers.ElapsedEventHandler(AddressOf TimerElapsed) Timer1.Interval = 3000 . End Sub. Protected Overrides Sub OnStart(ByVal args() As String)
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Visual Basic AddHandler myTimer.Elapsed, New _ System.Timers.ElapsedEventHandler(AddressOf Me.myTimer_Elapsed) // C# myTimer.Elapsed += new System.Timers ...
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Timer1.Elapsed += new System.Timers.ElapsedEventHandler(Timer1_Elapsed); } private void Timer1_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { System.Windows ...
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